9/7/2023 0 Comments Pathfinder beholder eyesIf anything - just find a 3.5 monster manual pdf or a copy of the monster manual etc and just use the stat block more or less exactly as it is. Note that the entry explicitly calls out "aiming rays" from the PHB. Especially if you combine it with wall spells, or spells like darkness that grant the entire party total concealment (50% chance for the rays to miss).Īnd that is another aspect: They are Eye rays, not gaze attacks - meaning each ray has to succeed on an attack roll AND grants a save. Which is to say - the Beholder has vulnerabilities that can be exploited by the party - and it's the prime example of where readied actions to cast a spell should the beholder close it's central eye or otherwise move it's anti-magic cone comes into it's own. If this is the first real threat you have thrown at the party - ya, it will be a shock, but it's not an insurmountable problem if the party has a range of defenses in place and goes at this with some degree of strategy.Īnother factor you have to consider is if the Beholder is dealing with casters with it's anti-magic eye, it can't target them with rays either. With everything in place - yes, Beholders threaten to kill - they are dangerous, but they are not unfairly so. The game is balanced around action economy and chance any given action will be effective. The reality is, without all of it's abilities and ability to out fly, and cripple the opponents team it wouldn't matter if it had 200hp - it would be dead. There is no blindness vulnerability - and seriously its not needed. In addition, only 3 of the rays can attack in any given 90 degree arc (forward, up, down, left, right, back). The entry for the CR13 version is an 11HD monster with a DC of 17 for it's rays. /r/3d6 - For character creation, advice and sharing (system agnostic)Īs a full round action it can use all 10 of its eye rays (with a save DC of 18 for each) - is that not bonkers powerful?įirst off: I'd suggest just going to the 3.5 monster manual for it and not an unofficial source./r/Battlemaps - For your VTT battlemap requirements./r/Tabletop - For your general tabletop gaming shenanigans./r/lfg - Looking For Group, find other players, etc./r/RPG - For general, non-Pathfinder related RPG discussion./r/Starfinder_rpg - For dedicated discussion of Paizo's Science Fantasy system and setting./r/Pathfinder_Kingmaker - To discuss the Owlcat-made computer RPGs./r/Pathfinder2e - For dedicated Second Edition discussion./r/Pathfinder - For Pathfinder Society Organization/Discussion.Other subreddits you might be interested in: Fillable character sheets and intelligent character builders.Some of these tools and resources include the following: We have a Wiki page that includes links for various useful tools and resources, most of which have been provided by the members of this community. Archives of Nethys - Official PF Resource.Official Paizo AMAs on /r/Pathfinder_RPG.Here's what the flairs mean.įor Spoilers: >!This is a spoiler. Please click the rules header above to read a more comprehensive breakdown of our subreddit's rules. Rule 1b: Be reasonable with your language Posts not related to Pathfinder are subject to removal at the mods' discretion. A single eye ray can be used a standard action. For example, no one should be using the Fly spell to stay a hundred feet above the beholder.For everything about the Pathfinder Tabletop RPG! (Not administered by or affiliated with Paizo Publishing® in any way). Eye Rays (Su): A beholder has ten eye stalks, each capable of triggering a ray as a ranged touch attack with a range of 150 feet. The big thing to watch out for here is making certain no character puts themselves in a situation where the deactivation of their magic will lead to devastating results. Click to find the best Results for d d beholder Models for your 3D Printer. As a result, the beholder will have a hard time hurting anyone inside of its antimagic cone. Every Day new 3D Models from all over the World. However, the good news is that it also includes the beholder's own eye rays. 16 An illithids flesh, was soft, supple, moist, and rubbery, resulting in. 4 14 15 A mind flayers body was, in fact, a gruesome mockery of the humanoid form. This includes magical class abilities, spells, and even magic items. In terms of height, weight, and build, mind flayers were roughly comparable to thin humans, but it was at this point that any external comparison to humanoids ended. Basically, no magic aside from magic caused by an artifact or a deity works inside this space. This is a 150 foot cone extending from the beholders central eye that is subject to the effects of an eighth level Antimagic Field spell. While all of the previous tips mentioned are key to giving you an edge against beholders, these alien aberrations still have a silver bullet in the form of their antimagic cone.
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